brainrender-guidirectly from your terminal with the command
rootmesh of the atlas selected and several buttons to add and remove elements to the
Add brain regions: clicking on this button opens a new window where you can input the names of the brain regions to be added to the brainrender scene.
Add cells: clicking on this button opens a dialog to select and load a file containing cell coordinates data (e.g. a
Add from file: clicking on this button opens a dialog to select and load a file for a 3d mesh (e.g. a
Actorslist. The list can also be used to edit rendered actors:
coloroptions below the actors list. Once an actor is selected from the
Actorslist, its color and alpha will appear in the text boxes below. Editing the values in these textboxes change the corresponding actor's properties.
Show structures treebutton at the bottom right of the window shows a panel with the hierarchy view of brain regions in the selected atlas:
-oargument when calling
Resetresets the camera to what is defined as default in
Topmoves the camera so that the brain is viewed from the top
Side2move the camera to view the brain from the side (left and right sides).
Frontmoves the camera to view the brain from the front.